david_thany_resume2024.pdf |
Resume
Skills:
Photoshop
InDesign |
Illustrator
Dreamweaver |
Premiere
HTML/CSS |
After Effects
Blender |
3ds Max
Maya |
Experience:
High Quality Pixel
July 2020 - August 2020
Commission - Painted Space Battle Concept Art for mobile game.
•Digital painted in Photoshop.
•Hi-res for print.
Collins Aerospace
Oct, 2019 - Current
Integrated Engineering Group.
Zkivu
Mar, 2019
Commission - Designed Promotional art for music producer.
•Digital painted in Photoshop.
•Hi-res for print.
ID@XBOX
Feb, 2019 - Ongoing Projects (2020)
2019 Commission - Designed giveaway 2019 skate deck art for ID@XBOX team for GDC/E3.
2020 Commission - Designed giveaway 2020 skate deck art for ID@XBOX team for GDC/E3.
2020 Commission - Designed giveaway 2020 Design Notebook ID@XBOX team.
•Created conceptual thumbnails in Photoshop.
•Finalized version using vector graphics in Illustrator and Photoshop.
•Created various grid patterns for print in the design notebook.
•Created storyboard template for design notebook.
•Layout book pages for print in Adobe InDesign.
TigerLadi
Jan, 2019 - On Going
Freelance - Designed Logo and web avatar and animation banners.
•Vector Logo created in Illustrator
•Avatar created with Photoshop
•Animation created in After Effects.
Digimo Games
August, 2016 - 2018
Freelance, Production Artist - Responsible for visual assets used for concepts, mocks, promotions web and email.
•Created flyers and ads in Photoshop
•Created art assets for Demo using Photoshop
•Video animation created with Photoshop and After Effects.
Microsoft
March, 2017 - July, 2017
UI/UX Designer - Create mock-ups for various Microsoft tools using Javascript, AngularJS, jQuery HTML and CSS.
•Worked on security access to server room application
•Created mock up demo with HTML, CSS and Javascript.
Microsoft
August, 2015 - May, 2016
UI/UX Designer - Responsible for designing the look and feel of internal apps used by different groups within Microsoft.
•Worked on ‘Interface’ redesign with wireframe.
•Created mock up demo with HTML, CSS and Javascript.
•Collected User Stories.
Plexipixel
April 01, 2014 - August 1st, 2014
Illustrator - Created clothing for Avatar system on Pokemon.com. Created Photoshop sketches and renders in Adobe Illustrator.
•Rough design sketch in Photoshop
•Clean final design with color done in Photoshop and Illustrator.
Valve Corporation
July 01, 2013 - July 19, 2013
Production/Concept Artist - Created trading cards, badge, emoticons and backgrounds for Hotline Miami, Skyrim and Half-Life.
•Thumbnails created in Photoshop
•Final Render done in Photoshop
Microsoft Game Studios
October 01, 2012 - April 26, 2013
Graphic Designer - Did concept sketches, illustrations, logos, icons, UI and promotional materials for Gears of War: Judgment, Xbox Fitness, Kinect Nat Geo TV Season 2, D4: Dark Dreams Don’t Die, World Series of Poker: Full House Pro, Monsters Love Candy, Karaoke and more.
•Logos created with Photoshop and Illustrator
•Icons and Achievements created with Photoshop and Illustrator
•Web assets for for Gears of War: Judgment created in Photoshop
•Promotion E3 Material created in Photoshop and Illustrator
•Game assets (card decks and tablecloth) for World Series of Poker: Full House Pro created in Photoshop and Illustrator
Sobai Games
Jan 01, 2012 - Dec 31, 2016
Co-Founder/Creative Director - Responsibilities were to provide a comprehensive vision for Sobai Games, their products and branding. From concept to final product, heads the creative process and leads the design team by clearly communicating design concepts, mentor and teach design principles and digital media software as needed.
•Created original game from start to finish
•Launched Elly Cooper and the City of Antiquity on PC and MAC
•Created 90% of all visual assets that went into the game
•Created 70% of all animation
•Used Photoshop, After Effects, 3DS Max for 3D modeling to create in game environments and assets.
•Directed other artist for additional needed assets.
•Character Design, Environmental Design.
•Help Develop story
•Created all UI and UX in game.
•Made game using Unity.
Microsoft Game Studios
September 2011 - June 2012
Product Designer - Did concept sketches, illustrations, logos, icons, UI and promotional materials for Kinect Nat Geo TV Season 1, Crimson Dragon, Star Wars Kinect and more.
•Created Star Wars intro crawl for foreign languages.
•Created Crimson dragon model sheets.
•Worked on UI and UX for Kinect Nat Geo(wireframes and final renders). Also worked on Achievement icons.
Microsoft XNA App/Hub
June 2010 – May 2011
Product Designer - Created all art/visual assets for game design tutorials for windows phone 7’s indie games development and XNA Creators Club Online Educational Content.
•Visual assets for educational content created in Photoshop and Illustrator.
•Created all assets and animation for collection of tutorial games including Marble Maze, Shooter, Catapult Wars, Honeycomb, Ninjacademy and more.
Gamgo Games
January 01, 2008 – November 04, 2008
Freelance - Scene Artist – Created game scenes for PC game, titled: The Serpent of Isis, freelance work.
•Created majority of in game assets and interactive scenes in Photoshop
•Hid the hidden objects in scene.
•Created Animation in Photoshop and After Effects.
Interactive Space & Design
Feb 2008 - June 2008
Created Web design, Widget design, and Logo designs for Microsoft and various other companies, freelance work.
•Main Digital Media Artist tasked for all assets required for client’s projects.
•Used a variety of programs from Photoshop, Illustrator, Flash, 3ds Max, InDesign, to HTML and CSS.
Personify Design
August 22, 2005 - July 21, 2007
Digital Media Artist – graphic and illustrations, design and layout for the web, for companies such as Microsoft and Pro Sports Club.
•Main Digital Media Artist tasked for all assets required for client’s projects.
•Used a variety of programs from Photoshop, Illustrator, Flash, 3ds Max, InDesign, to HTML and CSS.
Education:
The Art Institute of Seattle, Seattle WA
Graduated: September 16th 2005 Associates of Applied Arts Degree in Animation Art and Design.
High Quality Pixel
July 2020 - August 2020
Commission - Painted Space Battle Concept Art for mobile game.
•Digital painted in Photoshop.
•Hi-res for print.
Collins Aerospace
Oct, 2019 - Current
Integrated Engineering Group.
Zkivu
Mar, 2019
Commission - Designed Promotional art for music producer.
•Digital painted in Photoshop.
•Hi-res for print.
ID@XBOX
Feb, 2019 - Ongoing Projects (2020)
2019 Commission - Designed giveaway 2019 skate deck art for ID@XBOX team for GDC/E3.
2020 Commission - Designed giveaway 2020 skate deck art for ID@XBOX team for GDC/E3.
2020 Commission - Designed giveaway 2020 Design Notebook ID@XBOX team.
•Created conceptual thumbnails in Photoshop.
•Finalized version using vector graphics in Illustrator and Photoshop.
•Created various grid patterns for print in the design notebook.
•Created storyboard template for design notebook.
•Layout book pages for print in Adobe InDesign.
TigerLadi
Jan, 2019 - On Going
Freelance - Designed Logo and web avatar and animation banners.
•Vector Logo created in Illustrator
•Avatar created with Photoshop
•Animation created in After Effects.
Digimo Games
August, 2016 - 2018
Freelance, Production Artist - Responsible for visual assets used for concepts, mocks, promotions web and email.
•Created flyers and ads in Photoshop
•Created art assets for Demo using Photoshop
•Video animation created with Photoshop and After Effects.
Microsoft
March, 2017 - July, 2017
UI/UX Designer - Create mock-ups for various Microsoft tools using Javascript, AngularJS, jQuery HTML and CSS.
•Worked on security access to server room application
•Created mock up demo with HTML, CSS and Javascript.
Microsoft
August, 2015 - May, 2016
UI/UX Designer - Responsible for designing the look and feel of internal apps used by different groups within Microsoft.
•Worked on ‘Interface’ redesign with wireframe.
•Created mock up demo with HTML, CSS and Javascript.
•Collected User Stories.
Plexipixel
April 01, 2014 - August 1st, 2014
Illustrator - Created clothing for Avatar system on Pokemon.com. Created Photoshop sketches and renders in Adobe Illustrator.
•Rough design sketch in Photoshop
•Clean final design with color done in Photoshop and Illustrator.
Valve Corporation
July 01, 2013 - July 19, 2013
Production/Concept Artist - Created trading cards, badge, emoticons and backgrounds for Hotline Miami, Skyrim and Half-Life.
•Thumbnails created in Photoshop
•Final Render done in Photoshop
Microsoft Game Studios
October 01, 2012 - April 26, 2013
Graphic Designer - Did concept sketches, illustrations, logos, icons, UI and promotional materials for Gears of War: Judgment, Xbox Fitness, Kinect Nat Geo TV Season 2, D4: Dark Dreams Don’t Die, World Series of Poker: Full House Pro, Monsters Love Candy, Karaoke and more.
•Logos created with Photoshop and Illustrator
•Icons and Achievements created with Photoshop and Illustrator
•Web assets for for Gears of War: Judgment created in Photoshop
•Promotion E3 Material created in Photoshop and Illustrator
•Game assets (card decks and tablecloth) for World Series of Poker: Full House Pro created in Photoshop and Illustrator
Sobai Games
Jan 01, 2012 - Dec 31, 2016
Co-Founder/Creative Director - Responsibilities were to provide a comprehensive vision for Sobai Games, their products and branding. From concept to final product, heads the creative process and leads the design team by clearly communicating design concepts, mentor and teach design principles and digital media software as needed.
•Created original game from start to finish
•Launched Elly Cooper and the City of Antiquity on PC and MAC
•Created 90% of all visual assets that went into the game
•Created 70% of all animation
•Used Photoshop, After Effects, 3DS Max for 3D modeling to create in game environments and assets.
•Directed other artist for additional needed assets.
•Character Design, Environmental Design.
•Help Develop story
•Created all UI and UX in game.
•Made game using Unity.
Microsoft Game Studios
September 2011 - June 2012
Product Designer - Did concept sketches, illustrations, logos, icons, UI and promotional materials for Kinect Nat Geo TV Season 1, Crimson Dragon, Star Wars Kinect and more.
•Created Star Wars intro crawl for foreign languages.
•Created Crimson dragon model sheets.
•Worked on UI and UX for Kinect Nat Geo(wireframes and final renders). Also worked on Achievement icons.
Microsoft XNA App/Hub
June 2010 – May 2011
Product Designer - Created all art/visual assets for game design tutorials for windows phone 7’s indie games development and XNA Creators Club Online Educational Content.
•Visual assets for educational content created in Photoshop and Illustrator.
•Created all assets and animation for collection of tutorial games including Marble Maze, Shooter, Catapult Wars, Honeycomb, Ninjacademy and more.
Gamgo Games
January 01, 2008 – November 04, 2008
Freelance - Scene Artist – Created game scenes for PC game, titled: The Serpent of Isis, freelance work.
•Created majority of in game assets and interactive scenes in Photoshop
•Hid the hidden objects in scene.
•Created Animation in Photoshop and After Effects.
Interactive Space & Design
Feb 2008 - June 2008
Created Web design, Widget design, and Logo designs for Microsoft and various other companies, freelance work.
•Main Digital Media Artist tasked for all assets required for client’s projects.
•Used a variety of programs from Photoshop, Illustrator, Flash, 3ds Max, InDesign, to HTML and CSS.
Personify Design
August 22, 2005 - July 21, 2007
Digital Media Artist – graphic and illustrations, design and layout for the web, for companies such as Microsoft and Pro Sports Club.
•Main Digital Media Artist tasked for all assets required for client’s projects.
•Used a variety of programs from Photoshop, Illustrator, Flash, 3ds Max, InDesign, to HTML and CSS.
Education:
The Art Institute of Seattle, Seattle WA
Graduated: September 16th 2005 Associates of Applied Arts Degree in Animation Art and Design.